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Project View

The Project View is a tree view representation comprised of all the various elements that makes up your project layout such as Assets, Connections, Layers, Wells, and also access to the various Project Settings.

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Settings

The Settings section gives quick access to the various configuration settings for UI, 2D Stage, Dynamic Scale, Connections, and World Settings.

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UI

This allows you to configure the various UI elements such as the Project View side panel.

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  • Side panel on the right - Check this to have the side panel on the right side of the stage view.

  • Side panel use full height - Check this to have the Project View panel use the full window height.

2D Stage Settings

This allows you to define the stage draw colors and scale factor.

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  • Background - This is the default stage color. Click on the color picker to display the dialog where you can select the desired background stage color for your current sub-project. You can revert to default any time by clicking the Reset button

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  • Grid - Click on the color picker to display the dialog where you can select the desired grid line color for your current sub-project. You can revert to default any time by clicking the Reset button. The Show checkbox will display gridlines if checked.

  • Horizontal scale factor - This slider allows you to define the horizontal scale value from 0,1 to 1. Where a value of 0.1 is an extremely condensed view, and a value if 1 equates to Real World Scale. Valid for both 2D and 3D View.

  • Vertical scale factor - This slider allows you to define the vertical scale value from 0,1 to 1. Where a value of 0.1 is an extremely condensed view, and a value if 1 equates Real world Depth. Valid for both 2D and 3D View.

  • Apply to text - If this is checked it ensures that the text size will automatically scale along with the "Horizontal scale factor". Valid for both 2D and 3D View.

Note! These settings are global for the project e.g. they are valid for all sub projects that you have.

Dynamic Scale

The Dynamic Scaling is a function that improves rendition for field layouts to ensure better visibility for all assets, connections etc. when zooming out. This is especially useful for field layouts that spans great distances. When this function is enabled it will apply scaling that follows the zoom out function to retain visibility.

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As an example, the screenshot below shows the field layout with Dynamic Scaling enabled.

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The dynamic scaling feature thus ensures much better visibility overall for assets and connections when applied. You can apply this by Category or by Asset type.

  • Category - Enabling the dynamic scaling by Category will allow you to select the category of asset to scale e.g. structure, vessel, submerged, and onshore you wish to scale. Just check the desired category.

  • Asset Type Enabling the dynamic scaling per asset type will give you a list over all assets where you can apply the dynamic scale factor per asset type.

Use the horizontal slider to adjust the dynamic scale factor or enter the desired value in the range 0,01 to 5. Press the Reset button to revert to default, or press Reset All to return all values to default.

Connections

These settings apply to all connection types e.g. pipelines, umbilicals etc.

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  • Angle Visible - Enable this option to have the connection angle values displayed in degrees on stage.

  • No Connection on Selected Asset - If this option is checked, you are unable to make a connection on the asset, when it is selected. If unchecked it will allow you to make Connections even when selected.

  • Show Direction Indicators - Enable this option to display the Flow Direction on all connections in your project. The direction is initially set when you connect a connection to an asset. The first connection you make is the “From” point and defines the flow direction. You will then see directional arrows signifying the flow direction for every connection as illustrated in the screenshot below:

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Note! You can reverse the direction in the attribute settings for the Connection Layer.

Show Connection Legend - Enable this option to display the “Connection Legend” on stage in the upper left corner of the stage display in both 2D & 3D view.

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Show Name at Endpoints - For very long connections it was hard to see what the connection name/description should be when tied to an asset unless it is selected. Check this option to display the connection name on both endpoints in addition to in the middle of the connection if enabled. Note! Only the middle connection name can be freely positioned.

Font Size - Use this option to change the size of the endpoint text.

World Settings

These settings are 3D rendering options you can adjust for viewing your layout in 3D Mode.

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  • Water Opacity - The Opacity slider allows you to define the water transparency value from 0,1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent. Note! Applies to 3D view only.

  • Seabed Texture - Use the drop-down list to select the default seabed texture for your project. Available options are; Rock, Sand and Muddy options. You can type in your selection in the topmost search field to narrow down the options.

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  • Sun Direction - This is a realtime hillshade simulation. A hillshade is a grayscale 3D representation of the surface, with the sun's relative position taken into account for shading the image. Applying hillshade lighting to Bathymetry will create a relief map of the bathymetry or landscape if you will that will provide better detail for deciding your field layout and pipeline routing. Applying the real time hillshade effect on the same bathymetry will yield another result that reveals much more detail about the actual topography e.g. seabed:

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As you can see the relief map of the same bathymetry created in real time is now much more useful with providing geographical detail for especially your pipeline routing design as one example.

For this new feature to be effective you will need to load new or reupload bathymetry to your project as we compute a “Normal” map when converting the bathymetry data on the backend to achieve this effect. This effect works for both 2D and 3D view and you adjust the sun’s relative position in the “Settings” tab with the “Sun” dial.

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View Points

You can create a View Point of the current scene view location in either 2D or 3D mode. You do this in the Create Menu. The created viewpoints will appear in the View Point section as shown here:

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To navigate to a view point double click on the desired entry in the list. The View Points are prefaced with [2D] or [3D] which shows the view mode they were created in. Your stage view mode must match the viewpoint to be taken to that exact camera position.

View Point attributes

  • Name - Specify/change the name of the View Point here. If you wish to write a longer text, simply click on the edit text icon to the right to display an "edit dialog" on screen where you can add multiple lines of text.

You can also use a right mouse click on an entry to display the available commands:

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Locate - This updates the current stage view to your selected View Point.

Delete - Deletes the selected View Point.

These commands are also available as icons in the Attribute Window header:

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Tags

Any asset or connection can be tagged with a user defined name e.g. Drill Center #1. This makes it easy to create groups. Every item that share the same tag is automatically put in a folder under the tags node in the tree.

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Using the tags functionality these grouped assets and/or connections can then all be selected by one click and you can perform operations such move, copy, delete, turn on/off, edit all common attributes, and finally easily mass edit common attributes. Tags are also accessible through the API.

Tags commands

In the Tags attribute header, you can select the icons or access the drop-down menu for additional commands without icons as shown here:

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  • Locate - This will locate the tagged asset(s) on stage.

  • Lock - This will lock the tagged asset(s) on stage so it can't be moved, deleted or have its metadata edited.

  • Delete - This will delete the tagged asset(s) on stage.

  • Hide/Show - This will Hide or Show the tagged asset(s) on stage.

  • Copy Metadata - This will copy the common metadata for the tagged assets.

Assets

The Asset section is where you will find all the current staged assets for your sub project presented by category as show here:

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Asset commands

To locate the asset on stage simply double click on the asset name. You can also right click on the asset name and a menu with the available actions will be shown:

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  • Locate - This will locate the asset(s) on stage.

  • Hide/Show - This will Hide or Show the asset(s) on stage.

  • Lock - This will lock the asset(s) on stage so they can't be moved, deleted or have its metadata edited.

  • Generate Schematic From Here - This will generate and save out a network schematic with this asset as the master node. The file will be saved as a SVG in your download folder.

  • Copy Metadata - This will copy the common metadata for the assets.

  • Delete - This will delete the asset(s) on stage.

Asset Settings

In the Asset settings panel you have three (3) tabs, namely: Common, Asset, and Metadata.

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Common

The Common Tab is comprised of all the available standard asset settings:

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When you select an asset on stage then this common tab is shown. Available settings are:

  • Tags - Every asset can be tagged which makes easy to group Assets. See Tags.

  • Name - To change or name an asset simply enter the desired name in the text edit box. You can position the label on stage where you want by clicking it and then move it to the desired location.

  • Label - Set the text label properties here. Change the Color of the label text by using the color picker and the Font Size of the label by entering the font size. Check Show to display the asset name on stage.

  • Scale - It can be useful to scale an asset on stage up or down e.g. increase/decrease it from its original size to better depict realistic and relative sizes. You can now do this by simply selecting an asset and then input a new value in the "Scale" edit box. You can also increase/decrease the value by using the up/down arrow icons in the box when selected. The default scale size for an asset is usually 1.0.

  • Position - The position of the asset can be adjusted. The current X, Y, and Z coordinate of the asset is shown here.

  • Heading - Set the asset heading or rotation by adjusting the value between 0 and 359 degrees.

  • Opacity - The Opacity slider allows you to define the asset transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

  • Order - To more accurately depict correct field layouts and/or visualize subsea/marine installations/operations the "Layout" module supports draw ordering on assets and connections. You can assign a draw order number or value if you will either directly in the "Order" edit field or use by clicking on the Up or Down icons, which respectively will add or subtract the current draw order value by one (1).

Asset Editor

In the Asset Editor tab, you can edit any individual asset with respect to the number of connection points and their position/placement.

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Zoom Commands

The Asset Editor has the following zoom options:

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  • Zoom In - Zooms in on the asset.

  • Zoom Out - Zooms out from the asset.

  • Zoom Ext - Zooms the asset back to its default state.

You can also use the mouse scroll wheel to zoom in/out on the asset. You can also click and drag the asset around in the editor window to position it better.

Connection Points

The Asset Editor has the following connection point options:

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  • Plus Icon - To add a new Connection Point to the select asset shown in the editor, simply click on this icon. This will create a new connection point that appears in the center of the asset. To position the new point simply click on it, and while holding the left mouse button pressed you can freely move the point around. When you have found the desired position simply release the mouse button again. You can also re-position any other connection point the same way by clicking on it to select it and moving it around whilst you keep the left mouse button pressed.

  • Minus Icon - When a connection point is selected it can be deleted by pressing on the minus icon.

  • Trashcan Icon - This will delete all connection points for the asset so you can start the connection point layout process from scratch.

  • Reset Icon - This will restore the original number of connection points and the position from the database.

Add to my assets

This command will add this asset to the personal User Library section in the Asset Library along with any modifications you have made.

Connection Point Metadata

If you have defined any Metadata options on the Connection Point this will be displayed below as shown here for user configuration:

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Metadata

In the Metadata tab for the Asset you will see any defined Metadata options for the Asset so the user can do the asset configuration:

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The various options depend on how Metadata has been configured. See Metadata for more information.

Connections

The Connections section is where you will find all the current staged connections for your sub project presented by category as show here:

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Connections commands

To locate a connection on stage simply double click on the connection name. You can also right click on the connection name and a menu with the available actions will be shown:

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  • Locate - This will locate the connection(s) on stage.

  • Hide/Show - This will Hide or Show the connection(s) on stage.

  • Export as XYZ - This function will export the selected connection(s) as a text file in X,Y,Z format.

  • Export as GeoJSON - This will export the selected connection in GeoJSON format.

  • Export as GeoJSON (Unprojected) - This function will export the selected connection in GeoJSON format without any coordinate projection conversion.

  • Paste Metadata - This will paste in matching metadata that has been copied from another connection.

  • Copy Metadata - This will copy the common metadata for the connection that can then be pasted to another connection.

  • Delete - This will delete the asset(s) on stage.

Connection Settings

In the Connection settings panel you have three (3) tabs, namely: Common, Connections, and Metadata.

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Common

The Common Tab is comprised of all the available standard connection settings for selected connection(s):

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Available settings are:

  • Tags - Every connection can be tagged which makes it easy to group selections. See Tags section for more information.

  • Name - To name a connection simply enter the desired name in the text edit box. You can position the label where you want by clicking it and then move it to the desired location.

  • Label - You can change the Color of the label text by using the color picker and the font Size of the label by entering the digit value. Check the Show option to have the connection name displayed on stage.

  • Length - When you have selected a connection, the length of the connection in meters will be displayed in Length field. If you move an asset with a connection attached or edit the connection path the length will be automatically calculated and shown. The length field is automatically updated in both 2D and 3D View mode.

  • Opacity - The Opacity slider allows you to define the connection transparency value from 0,1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

  • Order - To more accurately depict correct field layouts and/or visualize subsea/marine installations/operations the "Layout" module supports draw ordering on assets and connections. You can assign a draw order number or value if you will either directly in the Order edit field or use by clicking on the Up or Down icons, which respectively will add or subtract the current draw order value by one (1).

Connections

The Connections Tab is comprised of all the available specific connection settings for selected connection(s):

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  • Type - To select a connection type, simply click on the Type drop-down-list and select the desired one. Any new connections you make will then be of this type, or if you have a connection selected it will become the new type! The top entry is a quick search field to allow you to narrow down the selection.

  • Thickness - You can also choose the connection line Thickness or Width on an individual connection by entering the desired numerical value in the edit field to the right.

  • Connection - At present you can select between the following defined Connection Types: Standard, Jumper - Horizontal Z, Jumper - Vertical M, Jumper - Vertical N, Riser - Lazy Wave. If you have user defined types, they will also appear here. Please see the section Connection Types for more information on special connection types such as Risers and Jumpers.

  • Bendable - This will enable the bendable option for the connection for the project you are in.

  • Bend Radius - This displays the bend radius circles when a pipe or connection needs to have a bend. The pipe will then curve around the defined bend radius set in meters until it continues its path until the need for the next bend. The circles can also be freely positioned and moved around for design tweaking. For each such pipe design the system will remember all bend radius circles and will display them again when the pipe (connection) is selected so they can be further edited by the user.

  • Straight - This will force the connection to be rendered as straight line e.g. it can't be curved.

  • Dashed - The dashed line pattern option allows you to toggle between a dashed or solid line type for the selected connection.

  • Show Length - Check the box to have the connection length in meters displayed on stage. The length label can be freely repositioned on stage simply by selecting it and then move it around.

  • Text Follow Connection - Select this option to have the text label following the connection path.

  • Flip Text- Select this option to reverse the direction of the text.

  • Text Repetition - This is a numeric value representing the number of times the connection length will be displayed distributed along the connection. Enter a number in the edit field or use the slider to change the value. Note! - Only applies if the Text Follow Connection option is selected.

  • Text Offset - This is numeric value in the range (-1 to 1) representing the starting point offset for the Connection Length text rendering for better adjustment of the text.

Metadata

In the Metadata tab for the selected connection(s) you will see any defined Metadata options for the connections so the user can do the configuration selection:

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The various options available depends on how Metadata has been configured. If no Metadata has been defined this tab will not be displayed. See Metadata for more information.

Layers

The Layers section is where you will find all the uploaded content or online data sources for the project/sub-project such as Pictures (2D imagery), 3D Surfaces (Bathymetry, reservoir scans etc.), and WMS (connected WMS map servers):

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Pictures

The Pictures section is where all 2D images you have uploaded from the Create Menu:

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Pictures Commands

You can right click on a picture name and a menu with the available actions will be shown:

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The available commands are:

  • Locate - This will locate the selected picture on stage.

  • Clone - This will create a copy (clone) of the selected picture layer.

  • Hide/Show - This will hide/show the selected picture layer. The eye icon to the left of the picture name can also be used to toggle this.

  • Delete - This will delete the selected picture(s) layer(s).

Pictures Settings

In the Pictures settings panel, you have two (2) tabs, namely: Common, and Layers.

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Common

The Common Tab is comprised of all the available standard picture settings:

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Available settings are:

  • Name - This allows you to change the name of the loaded picture.

  • Position - Shows the current X,Y,Z coordinates of the picture from left to right. You can change these by using the edit fields.

  • Heading - Shows the picture heading or rotation if you will in degrees. You can enter a value in the edit field between (0-359) or use the slider.

  • Scale - In order to scale a picture on stage up or down e.g. increase/decrease it from its original size to better depict realistic and relative sizes, you can now do this by simply selecting a layer and then input a new value in the "Scale" edit box. You can also increase/decrease the value by using the up/down arrow icons in the box when selected. The default scale size for a picture is usually 1.0.

  • Opacity - The Opacity slider allows you to define the picture transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

Layers

The Layers Tab provides the following options:

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  • Height Sampling - This allows you to select a 3D surface layer from a drop-down list of loaded 3D surface layers to height sample a 2D image or a Contour plot onto.

  • Sampling Layer - This drop-down list will display all loaded 3D surfaces for the project/sub-project that you can height-sample or drape the picture onto.

  • Center on sampling layer - This will center the image over the selected sampling layer.

3D Surfaces

The 3D Surfaces section is where you will find all the 3D Surfaces (Bathymetry, surveys, reservoir scans etc.) you have uploaded from the Create Menu:

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3D Surfaces Commands

You can right click on a 3D Surface name and a menu with the available actions will be shown:

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The available commands are:

  • Locate - This will locate the selected 3d surface on the stage.

  • Clone - This will create a copy (clone) of the selected 3D surface layer.

  • Hide/Show - This will hide/show the selected 3D surface layer. The eye icon to the left of the 3D surface name can also be used to toggle hide/show.

  • Delete - This will delete the selected 3D surfaces(s).

3D Surfaces Settings

In the 3D Surfaces settings panel, you have two (2) tabs, namely: Common, and Layers.

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Common

The Common Tab is comprised of all the available standard 3D Surface settings:

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Available settings are:

  • Name - This allows you to change the name of the loaded 3D Surface.

  • Position - Shows the current X,Y,Z coordinates of the 3D Surface from left to right. You can change these by using the edit fields.

  • Heading - Shows the 3D Surface heading or rotation if you will in degrees. You can enter a value in the edit field between (0-359) or use the slider.

  • Scale - In order to scale a 3D Surface on stage up or down e.g. increase/decrease it from its original size to better depict realistic and relative sizes, you can now do this by simply selecting a 3D Surface and input a new value in the "Scale" edit box. You can also increase/decrease the value by using the up/down arrow icons in the box when selected. The default scale is usually 1.0.

  • Opacity - The Opacity slider allows you to define the 3D Surface transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

Layers

The Layers Tab provides the following options:

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  • Use as Bathymetry - Select this option if the 3D surface data loaded should be used as Bathymetry data in the project. We will then height sample on this layer for placement of assets, connections etc.

  • Render as Contour - We have added support for e.g. simulating rendering of HCPT (Hydrocarbon Pore Column Thickness) data and represent these as contour plots based on assign the color gradient for the Z value. You can change the Z color sample values, by clicking on the Edit Gradient button. This will display the dialog for setting the Z depth color association for rendering.

  • Seabed Texture - You can change between different textures to be used in 3D view to better illustrate the seabed type e.g. sand or rocks. You set your selection using the drop-down list.

WMS

The WMS section is where you will find all connected WMS (MAP) servers you have configured from the Create Menu :

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WMS Commands

You can right click on a 3D Surface name and a menu with the available actions will be shown:

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The available commands are:

  • Locate - This will locate the selected WMS map area on the stage.

  • Clone - This will create a copy (clone) of the selected WMS Service layer.

  • Hide/Show - This will hide/show the selected WMS layer. The eye icon to the left of the WMS service name can also be used to toggle hide/show.

  • Delete - This will delete the selected WMS service(s).

WMS Settings

In the WMS settings panel, you have two (2) tabs, namely: Common, and Layers.

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Common

The Common Tab is comprised of all the available standard WMS settings:

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Available settings are:

  • Name - This allows you to change the name of the connected WMS service.

  • Opacity - The Opacity slider allows you to define the WMS layer transparency value from 0.1 to 1. Where a value of 0.1 is fully transparent and a value of 1 is completely non-transparent.

Layers

The Layers Tab provides the following options:

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  • Z - Select this option to change the WMS layer rendering order (Z value) to decide in which order it should be rendered with respect to other content. Type in a positive or negative value. Layers gets rendered bottom up so the layer with the lowest value gets rendered first. You can also use the Up and Down buttons to change the value.

  • Configure WMS - See Configure WMS

  • Get Feature Info - Click on the stage where the map is shown, and the WMS server will return GetFeature Information if any in a separate dialog.

  • Legend - Display the WMS service Legend information if any.

Wells

The Wells section is where you will find all uploaded or created well trajectories from the Create Menu :

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Wells Commands

You can right click on a Well name and a menu with the available actions will be shown:

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The available commands are:

  • Locate - This will locate the selected Well trajectory on the stage.

  • Hide/Show - This will hide/show the selected Well(s). The eye icon to the left of the Well name can also be used to toggle hide/show.

  • Edit - This will bring up the Well Edit dialog.

  • Export as XYZ - Allows you to Export the selected well trajectories as text file(s) in XYZ format.

  • Export as GeoJSON - Allows you to Export the selected well trajectories as text file(s) in GeoJSON format.

  • Export as GeoJSON (Unprojected) - Allows you to Export the selected well trajectories as text file(s) in GeoJSON format without or with coordinate conversion.

  • Delete - This will delete the selected Well(s).

Well Settings

In the Wells settings panel, you have two (2) tabs, namely: Common, and Layers.

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Common Tab

The Common Tab is comprised of all the available standard Wells settings:

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Available settings are:

  • Tags - Every well can be tagged which makes it easy to create groups to perform actions on. See the Tags section.

  • Name - Edit the field to give the well an identifiable name if you do not want to use the file name.

  • Label - Select the color for the well display by using the color picker.

  • Show - To display the Well name just toggle the checkbox “Show”, and the well name will appear next to the well. You can also freely position the text label.

  • Length - This displays the length of the well trajectory in meters.

Wells Tab

The Wells Tab show the specific Well settings:

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Available settings are:

  • Radius - Specifies the size of the radius for the well trajectory rendering. Increase this for better visibility in 2D and 3D Mode by entering a number or using the slider control.

  • From Sea Level - If this is selected the Well Top-hole location starts from Sea Level instead of Seabed Level (Default).

  • View Dependent Radius - If this is checked the radius will follow the stage scale settings.

  • Actions - Select Export to export the current trajectory out as a text file with the x,y,z coordinates. Select Edit to display the Well Editor dialog.

Text Layer

The Text section is where you will find all free text annotations created from the Create Menu :

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Text Commands

You can right click on a Text name and a menu with the available actions will be shown:

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The available commands are:

  • Locate - This will locate the selected Text entry on the stage.

  • Hide/Show - This will hide/show the selected Text(s). The eye icon to the left of the Text entry name can also be used to toggle hide/show.

  • Delete - This will delete the selected Text entries.

Common Tab

The Common Tab is comprised of all the available standard Text settings:

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Available settings are:

  • Tags - Every text entry can be tagged which makes it easy to create groups to perform actions on. See the Tags section.

  • Name - Edit the entered text. Click on the Edit icon to the right for multi-line text entries.

  • Label - Select the color for the text display by using the color picker. You can also set the Text Size.

  • Show - To display the Text just toggle the checkbox “Show”, and the text will be shown. You can also freely position the text entry.