This section describes the more special Connection Types that have additional settings and design parameters such as Risers and Jumpers. The connection system options differs based on if you have connected topside to subsea asset (Riser), or subsea to subsea asset (Jumper).
To create a riser, you start with connecting your desired topside asset (FPSO, semi sub etc.) to your subsea asset e.g. riser base, SSIV, or similar. Or select a connection that is already created. This will bring up the Connection Attributes section in Project View as shown below:
Then in the Connections tab you select the Connection drop down menu and pick Riser - Lazy Wave.
This will then display the riser properties for Lazy Wave riser generation.
You will now see that three (3) riser control points are generated on the connection in 2D View. The Riser points are named a, b, and c. In 2D View you can adjust the position on these control points on the connection. To control the Z value (depth) of the curvature points (A, B, and C) use the corresponding depth numerical input fields, including adjusting the offset for each curvature point.
Depth - The numerical depth value (Z value) for each of the riser control points. The value range will be down to the sea bed level e.g. -1200 for this sample project.
Offset - The numerical offset value for each of the riser control points. The value range will is between 0.00 and 1.
Note! Control point C is the touchdown point.
Once you are satisfied you can then switch to 3D view to see your riser creation as shown here:
You can of course also import risers from Engineering programs such as OrcaFlex through the Create Connection from File option.
To create a jumper, you start with connecting your subsea to subsea asset e.g. XMT to a Manifold. Or select a connection that is already created. This will bring up the Connection Attributes section in Project View as shown below:
Then in the Connections tab you select the Connection drop down menu and the following options becomes available:
At the moment you can select between; Jumper - Vertical M, Jumper - Vertical N, and Jumper - Horizontal Z. Select the one you wish to use e.g. Jumper - Vertical M as shown here:
Input of Meta Data in Editor¶
All the meta data types you defined in the "Account settings" on assets, connections and connectors will be shown here available for user input/selection.
If you press or create a new connection point and choose a type, the meta data associated with that type will be available for input. The meta data types for the selected asset will be listed as shown below.
In the list shown above we have input some sample data on different meta data types defined for the 4 slot template. Because we made a meta data type called Well Trajectory on the asset "XMT deep water" that we set as data type "Asset" we are able to link in the wellhead asset and thereby inherit that assets meta data types as well.
When you are done specifying your asset with your selected meta data you can put it back to your personal asset library by clicking the "Add to My Assets" button in the Assets tab next to the Metadata tab.
If you want to add meta data to connections just click the connection editor and do the same as for the asset itself.
If you have costs associated with your meta data types all the costs gets computed in the cost equipment module by pressing the button called "Server".
In the cost breakdown you can see what types of metadata is included for the cost calculation invoked by the "Server" button.
You will see the Asset Library tab just next to Project View This will reveal the asset library selector catalog. You can have multiple asset libraries including private asset libraries for your own company that depicts your own equipment or vessels. The assets are categorized. Future updates will bring more assets and asset types. Default libraries available are "Generic" and "User" libraries. The generic library is comprised of the most common subsea and topside assets and in addition various vessels. The "User" library is comprised of your own defined assets that have been added into this library from the asset editor.
To add an asset to your field layout design in the "Stage Area", simply click it and hold down the left mouse button while you drag it out of the asset list selector and onto the stage area and release the mouse button.